Many of the games that would be later picked by Shueisha Games were initially born from the Creators CAMP initiative, but the project had titles that were published by other parties as well, like Numpurr Card Wars, published by the developer, Nukenin, themselves, and a One Piece mobile spin-off, which is planned to be published by Bandai Namco. Shueisha entered the game development scene by being a sponsor of Google Play Indie Game Festival and subsequently with Shueisha Game Creators CAMP, a project focused on supporting indie developers. Shueisha Games is, obviously, a subsidiary of Shueisha focused on making games. Manga publishing matters aside (which you should absolutely continue talking about in the Manga Sales Thread), Shueisha series got multiple video games adaptations through the years, but Shueisha themselves were mostly only involved as licensors, leaving the actual development and production with other companies, like Bandai Namco, Konami and even Nintendo. Outside of the Jump line, they also have popular magazines focused on Female audience, like Ribon ( Chibi Maruko-chan, Aishiteru Baby, Honey Lemon Soda), Margaret ( Hana Yori Dango, Kimi ni Todoke, Kieta Hatsukoi) and Cookie ( Nana). The Jump line is, of course, their most famous product, having multiple magazines focused on the Shounen audience, but also in the Seinen segment, with magazines like Young Jump ( Tokyo Ghoul), and even in digital format, with Jump+ ( Spy x Family). To give some context, Shueisha is a book publisher well known for Weekly Shounen Jump, the manga magazine that housed series like Dragon Ball, One Piece, Naruto, Kimetsu no Yaiba, Chainsaw Man and plenty others extremely popular series. Regardless, I hope you all can enjoy this thread! Hello, everyone! I decided to make this thread to discuss Shueisha Games output and strategy because of my interest in the way they are handling things as a company so far, however, since we (at least currently) don’t have much data regarding their games, I’m not entirely sure if we will have that much to discuss.
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